
Anufed Goblin: player Pete
Size: Small
Age:22 Height:3’ Weight:40lbs
Str20 +5
Con:18 +4
Dex:14 +2
Int:16+3
Wis:16 +3
Cha:13 +2
Base AC: 23
Hitpoints:61 Movement 30
Fortitude Save: +7 Passive Insight:+13
Reflex Save: +3 Passive perception: +13
Willpower Save: +5 Initiative: +2
Languages: Goblin and Common
Attacks: 3 attacks per round Greatsword of Speed 2d6+7 (+12 to hit)
Racial Abilities:
Darkvision:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fury of the Small:When you damage a creature that is larger than you, you can deal extra 2d6 damage once per short or long rest at 5th level.
Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.
CLASS Abilities:
Great Weapon Fighting: Reroll 1s and 2s on damage dice with two-handed or versatile weapons (must use new roll).
Second Wind: Once per short or long rest, as a bonus action, you can regain hit points equal to:1d10 + your fighter level
Action Surge: Once per short or long rest, you can take one additional action on your turn. Attack again, Dash, Disengage, or Dodge
Skills, Feats, and Proficiencies:
Battle Master
Combat Superiority
- You gain a pool of superiority dice:
- 4d8 at level 3.
- These dice fuel your maneuvers — special techniques that enhance your attacks.
- You regain all superiority dice after a short or long rest.
- You can learn 3 maneuvers at level 3
Student of War
- You gain proficiency with one type of artisan’s tools — representing your time spent honing both combat and craft. Blacksmith
Great Weapon Master
- Bonus Attack on Kill or Crit
- When you score a critical hit with a melee weapon or reduce a creature to 0 HP, you can make one melee weapon attack as a bonus action.
- Power Attack Option
- Before you make a melee attack with a heavy weapon you’re proficient with, you can choose to take a -5 penalty to the attack roll.
- If the attack hits, you add +10 to the damage.
Heavy Armor Master
- +1 Strength (to a max of 20)
- Straightforward ability score increase.
- Damage Reduction While in Heavy Armor
- While wearing heavy armor, you reduce all bludgeoning, piercing, and slashing damage from nonmagical weapons by 3.
Background Soldier:
- Athletics +10
- Intimidation +7
- Stealth +4
- Nature +7
- Thievery +4
Equipment.
Greatsword of Speed.
Damage: 2d6+7 slashing damage
+2 Bonus to Attack and Damage Rolls (included already above)
- Haste-Like Effect (Bonus Action Attack)
- When you take the Attack action on your turn, you can make one additional attack with this weapon as a bonus action. Uses Bonus action for the round
Plate armor +2
Set of Gaming stones: goblin Game of throwing stones into the air while blindfolded and trying to hit the other players who are also blindfolded. Requires a judge to oversee. Person hit the fewest times or by the smallest stones wins. Known as Bruuka and rarely results in serious injury. Rarely.
Musical Instrument, small and portable likely obnoxiously noisy.