Thirnavar is a world built and fleshed out over 30 years and isn’t a standard RPG setting. Magic is fading, dragons are almost gone, and great magics are extremely rare. Most of the world is in constant turmoil and conflict, one way or another. most of the game is centered around the Allied nations of Taurdain, recently devastated by war, Auris, currently involved in a coup attempt by the church, Mithrin, Cradle of Trade, Kadthe’ the frozen north with ancient libraries, and Thylor a dwarven island on the pinnacle of technology with cannons and firearms.
Arrayed against them are the rival nations of the Tal-Shie, The dragon queen of Innarlith, the wild Wemic clans of the Wyrlish planes, the insect nation of Cyricida, and the vast desert clans of Draccan.